Museums & Technology
July 13, 2016
Shortly after its release, colleagues began playing Pokémon Go —an augmented reality game that has captured the imagination of the entire internet. Museum visitors were doing the same. At the Smithsonian American Art Museum, new games are often received with more enthusiasm than might be expected of an art museum. Perhaps you've heard, SAAM has a long history with games. Creating, collecting, exhibiting, and, of course, playing them. They're fun, they're often beautiful, and best of all, they connect people.
March 31, 2016
As SAAM continues to add time-based media to its collection, conservation of these artforms is becoming an important aspect in our museum. In August 2015 Dan Finn was hired to retrofit an office space and acquire equipment for SAAM's Media Conservation Lab. Dan has a Master's Degree from the New York University's Moving Image and Archiving Program. And we got a chance to talk with him about his work here.
January 27, 2016
"Years ago when we started looking at LEDs they just weren't ready for use in museums," says Scott Rosenfeld, lighting director at the Smithsonian American Art Museum and the Renwick Gallery. In 2010, Rosenfeld set out to see what he could learn about LED lighting and apply it to the museum. All lighting within the galleries and public spaces in the recently renovated Renwick was converted to LED after extensive research, testing, and prototype development.
January 12, 2016
Chris Totten, a professor at American University's Game Lab, coordinator for January 16th's Indie Coast to Coast Competition as part of SAAM's Indie Arcade, and head of the Independent Game Developer's Association (IGDA's) D.C. chapter, recently wrote about the intersection of video games and art.
December 29, 2015
Plexus A1, Gabriel Dawe, 2015, Photo by Mike Tuttle After a two year renovation, the opening of the Renwick Gallery and its inaugural exhibition, WONDER, have been a major success. The building has been updated to a 21st century elegance...