Picture This: Time-lapse of Yuri's Office
May 21, 2015
As summer approaches, we know you're making plans for your summer getaway. If your destination is DC, we’d like to invite you to the Smithsonian American Art Museum as part of your visit. In a city of historical buildings, we are located a few blocks north of the National Mall in the third oldest federal building in the city, which was once the Old Patent Office Building. Only the Capitol and the White House are older. Within our galleries, Abraham Lincoln held his Second Inaugural Ball and Walt Whitman tended to the wounded during the Civil War. Our museum, its building, and most importantly, its art conveys the story of our country. But, just in case your children or grandchildren are reading this, it's also a fun place to visit.
The video above shows a behind-the-scenes timelapse installation of Yuri's Office by Eve Sussman and Rufus Corporation. It's now on view as part of our Watch This! Revelations in Media Art show. Here's a list of exhibitions we have up now and into the summer. If you have any questions, let us know.
Kick off Memorial Day and summer with music, art and drinks at the free Luce Unplugged Community Showcase next Friday, May 22 from 6–8 p.m. The show, presented with Washington City Paper, will feature sets by two well-loved D.C. bands: Pleasure Curses and Young Rapids. Hellbender Brewing Company will provide free beer tastings (ages 21+), and you can grab snacks and drinks from a cash bar.
Young Rapids are a psychedelic indie pop band who played a sold out show at the 9:30 Club and have been lauded by DCist for their live performances. The quartet received national attention from Spin and Vice for their latest album Pretty Ugly. They'll play following Pleasure Curses, a duo at the forefront of D.C.'s electronic scene who make dark and dancey synthpop (check out "Lust," a single off their new EP Pure / Lust). We talked to the duo AKA Evan Grice and Jahn Alexander Teetsov, who filled us in on their recent release, their creative process, and what we have to look forward at their show (spoiler alert: Iggy Pop).
Eye Level: You played Luce Unplugged last August. What's new since then?
Evan Grice: We have and are finishing a bunch of new music, which is exciting. And we've got records and cassette tapes out of our work now, which is awesome. Physical releases of music are great and only possible through the help we've gotten through the friends we've worked with at Prince George Records in D.C.
Jahn Alexander Teetsov: New songs, new material on deck and we've been playing around with our live setup every show by introducing different instruments or ways to process our sounds and vocals live onstage. The purpose of this cassette was to reacquaint people with what we are experimenting with and give a hint to the direction we are heading.
EL: Can you give our readers a hint too?
JT: Well, the recent release was somewhat of a merging of new wave with samba and we've been toying with more disco and house related material that we've been developing as well as some interesting collaborations that some people might not expect from us.
EL: What's your songwriting process like?
JT: Each time is a little different but generally one of us will bring an instrumental or scratch demo to the table and then we will try to add or replace parts together in our studio. Evan's engineering skills have improved leaps and bounds since we first met (he actually reads the manuals) and it's nice having someone who can smooth out the wrinkles I make when I'm just throwing ideas down by myself. My first instrument was the guitar and I used to write more traditionally guitar-driven songs but there's a different method and delivery to playing with abstract sounds and frequencies that is fun to explore. There's a benefit to both Evan and me having a musical upbringing "outside the box" and applying that to electronic music.
EL: Jahn, the video you directed for "Lust" really brought your new track to life. What went into that in terms of inspiration and technical work?
JT: Thank you. The 'ooh' samples for 'Lust' were initially taken from an audio book of Aldous Huxley's Brave New World when the characters take a drug called "soma" and go to the "feelies" which are a cross between virtual reality, the opera, and a pornographic laser light show. In that fictional society it is their means of distraction. I ended up going through old commercials for phone chat lines that had been recorded on VHS and cut them up for the video. The rest of the footage was filmed by us in my bedroom with dollar store items that we painted an unnatural blue using those 68 cent poster boards that kids use for science fair projects as a backdrop.
I was also inspired by Bauhaus abstract ballet and a scene in an Eddie Murphy movie called Boomerang where Geoffrey Holder's character shows him a ridiculously suggestive commercial for lipstick. The loose concept for the video is a repetitive desk job in the distant future where they are trying to determine the purpose of these objects but don't quite know what their use is because too much time has passed and eventually everything flies off the rails.
EL: You also have some other great visual content, like press photos (see above), and it seems your visual presence is as well-articulated as your sound. How would you describe the relationship between the two?
JT: For us, the visual output and the musical output go hand in hand and (hopefully) the image conveys the sound. It just seems natural to have the visuals be an extension of the music we made.
EG: I think it's really cool (in a nerdy way) that we're at a point where work Jahn does visually inspires and informs things I want to try musically, and things we try in our songs. Jahn tries to communicate our creative message through visual works, and those things have actually started inspiring the message itself, musically and all around.
JT: For our recent press photos, I was inspired by George Lucas' first movie THX1138 where people tried of crimes are banished to a jail that is just an expanse of white emptiness. I also had the image in Kubrick's A Clockwork Orange when the inmates are walking in a circle at the back of my mind during the shoot. If I had to boil down the underlying theme it would probably be "futuristic imprisonment."
EL: How would you describe your stage antics?
EG: A lot of it depends on if the audience is feeling it. Things have been tame, and we've played plenty of tame shows. But we also play shows where Jahn ventures into the audience while singing and gets lost in the crowd.
JT: Yeah I usually think, "what would Iggy Pop do?" and then scale it back a couple hundred notches because I am only human. With an audience there is usually a defined set of roles, and I like breaching people's comfort levels a little bit, especially if the environment is uptight.
Pleasure Curses will perform at 6 p.m. followed by Young Rapids at 7 p.m. After the show, go down stairs and check out Pilobolus and Portraiture, National Portrait Gallery's kick-off event for America Now!, a new Smithsonian series that celebrates innovation in art, history and culture.
Five Questions with Zoe DiGiorgio, President of the University of Maryland's Gamer Symphony Orchestra
May 7, 2015
In honor of the video games on view in American Art's new exhibition Watch This! Revelations in Media Art, this Saturday, May 9th, the University of Maryland's Gamer Symphony Orchestra (GSO) will perform in the museum's Kogod Courtyard.
Eye Level: When did the Gamer Symphony Orchestra start at the University of Maryland and why?
Zoe DiGiorgio: The Gamer Symphony Orchestra was founded in fall 2005 by Michelle Eng and a group of friends in the university's repertoire orchestra who shared a love of video game music. Though the GSO started out with only a dozen members and a few pieces, they managed to accomplish some amazing feats in their first couple of years as a student group. The group first performed in spring 2006 and has quickly grown into the full-size orchestra and chorus we are today. Here is our complete history. In short, I'd say the GSO was founded by musicians with a passion for video games who wanted to share their love for this unique type of music with the university community and beyond.
EL: What attracts students to become a part of the Gamer Symphony Orchestra?
ZD: Students are drawn to the GSO for a variety of reasons. A lot of the students who join us have an interest in both gaming and music; many of our members are self-professed gamers and nerds who are often involved in several other performance groups, including the university orchestra or the marching band.
For other students, the big draw to our group is the ability to perform again. Many students come to the University of Maryland from high school expecting to never have another chance to pick up their instruments, but the GSO gives all interested student musicians the opportunity to perform with us. We don't hold auditions to join our general member body, but instead we welcome students of all skill levels who are interested and willing to try through our waitlist system. Of some of the non-gamers who join the GSO, quite a few of them also look forward to the unique arrangements we perform that many traditional orchestras would shy away from.
EL: How do you decide on which pieces you will perform, do you play music from some game franchises more than others?
ZD: Students and alumni of the GSO, as well as friends of the group submit arrangements of video game music for consideration each semester. The music director leads the music committee (which consists of the music director, conductors, and vice president) in selecting which pieces we will perform. The committee critiques drafts of new arrangements and chooses our pieces for that semester based on a variety of factors, including difficulty of pieces and quality of the overall arrangement. We have some franchises that are definitely more represented than others in our repertoire; Final Fantasy is the most popular, perhaps due in part to the sheer number of games in the franchise, but we also have multiple pieces from series like Pokémon, World of Warcraft, Xenosaga, and the Legend of Zelda. Our repertoire is influenced by audience requests, which is how pieces like Dragonborn came about, but ultimately our library of music has been determined by what pieces students and friends of the GSO choose to arrange.
EL: Do your members design or develop any games themselves? Or is gaming more of a hobby?
ZD: We have many students in the GSO who have backgrounds in computer science and engineering, but to the best of my knowledge, I am not aware of any of our members who actively produce video games. For many of us, gaming is a hobby, and I know members who have graduated and sought jobs in different facets of the gaming industry.
EL: What consoles and games are among your favorites?
ZD: Personally, I always get a bit excited when arrangers dig up pieces from Nintendo 64 games, as that was one of the first consoles I owned as a kid, and many of my favorite games are from that system. It probably helps that I had more time to play games back then too!
Though I have a few gaming consoles at home, while I'm at school I mainly play games for the Nintendo 3DS and PC. I used to play Team Fortress 2 online with friends from my dorm when I first moved to campus, but now I play a lot of Pokémon with other GSO members or indie games like Bastion or Braid, which both are visually stunning. I'm an English major, so I love a good story, and I'm partial to the Bioshock series and Legend of Zelda games as well.
This month's Luce Artist Talk dives into the connection between the written word and visual art. D.C.-based artist Molly Springfield will talk about the work in her current show at Flashpoint Gallery, The Marginalia Archive, and how her pieces connect to works on view in the Luce Foundation Center. This month's Luce Artist Talk is on Saturday, May 9th at 1:30 p.m. Luce Artist Talks are presented in collaboration with CulturalDC.
Have you ever written notes in the margins of a book? Do you underline parts you find important? Have you found someone else's notes as you read and wondered about them? These notes and markings, called marginalia, are the basis of Molly Springfield's interactive installation in Flashpoint Gallery. This installation explores the relationship readers have with books, through notes and scribbles left behind. To create her large-scale drawings, Molly first photocopies the marginalia. She then enlarges them and traces over certain parts to create detailed graphite drawings. These large-scale drawings become a new level of commentary on the original text, as words are broken across panels, repeated, or omitted. This annotation of annotation, as it were, serves as a commentary on the use of language and our connection to paper books in the digital age.
Molly has been working with marginalia since 2007. Typically she asks people to submit their own marginalia with an explanation of what it means to them. Her current show, however, takes advantage of Flashpoint Gallery's position across the street from the Martin Luther King Jr. Memorial Library. She asked library patrons to contribute examples of marginalia they found in books they borrowed from the library. These submissions were anonymous and removed the personal connections that were associated with her other marginalia work. Throughout the month of May, visitors can browse these marginalia and contribute their own. Additionally, Molly will hold "office hours" in the gallery every Saturday (including May 9th, after her talk), where anyone can go to contribute submissions or discuss the archive with her.
Molly Springfield received her MFA from the University of California, Berkeley in 2004. She has had solo exhibitions in galleries around the world, including Galerie Thomas Zander in Cologne, Germany. Her work is in the permanent collection of the Whitney Museum of American Art in New York and other collections. She participated in Skowhegan in 2006 and received several DCCAH Artist Fellowships, one of which supports the current exhibition.
The Marginalia Archive opened at Flashpoint on May 1st and runs through the end of the month.
It's Throwback Thursday! And we at Eye Level have decided it's a great opportunity to bring back some of our interesting and relevant posts from the past. Last week our latest exhibition opened, Watch This! Revelations in Media Art. It highlights our media and film collection and will remain open until September 7, 2015. Our media and film initiative has been developing for quite some time. We started to collect media artist Nam June Paik's work, beginning in the 1970s. And in 2009 we acquired his archive. In 2010 we opened a new permanent gallery devoted to our media holdings and launched our inaugural exhibition Watch This! New Directions in the Art of the Moving Image. Our present exhibition is an expansion of our commitment to these contemporary artforms.
In April 2014, Howard wrote a blog post about our third in a series of rotating shows in this space.
As part of the museum's new after work series of curator talks focusing on the permanent collection, "Tour the Floor—What to See on Three," Michael Mansfield, curator of film and media arts, spoke to an assembled group on the current iteration of Watch This! New Directions in the Art of the Moving Image.
Ranging from the contemplative to the monumental, the works on view are time-based and are displayed in a gallery specially created for viewing. The installation changes over the course of time. As Mansfield states, "We've organized the series of exhibitions around themes that might help elaborate and expand ideas that artists are working with around technology and the moving image. We want to identify technology as an artist medium, a new mode of expression, that is not all that different from painting and sculpture."
The current installation, the third in the series, focuses on the artist's use of time and space. Bruce Nauman's Walk with Contrapposto from 1968 is the oldest work in Watch This!, and challenges the process of art making through the artist's use of counterpose. The hour performance of Nauman walking in a constricted space in his studio while striking a counterpose is, according to Mansfield, a "commentary on the history of art." John Baldessari's Six Colorful Inside Jobs, uses a changing palette in its depiction of a small room that is repainted a different color, depending on the day of the week. It is a tribute to paint and performance and plays with the idea of both audience and artist. Charlemagne Palestine's Running Outburst is just that: nearly six minutes of the artist running around his SoHo studio, defining his space and capturing the performance on video.
The last piece, housed in its own black box theater according to the artist's specifications, is Bill Viola's larger-than-life Fall Into Paradise. From 2005, it's the most recent work on view (nearly four decades separate it from the Nauman work), and exhibits the most sophisticated view of technology. For all it's cinematic, if not operatic spectacle, the piece is firmly rooted in timeless themes: love, the human spirit, and the ability to endure.